For Design and Systems, in collaboration with Christopher Warnow, I have developed an interactive simulation for visualizing filtration processes inside silo filters. We created this piece of software for the company Coperion in order to showcase their approach to the production of filters which is highly client-oriented and individually customizable.
The development of a filter is a process being hard to grasp, a non-linear system of intertwined parameters one has to find the right balance for. Each material and context needs its own set of fine tuned limits and working parameters.
By the help of a space navigator as input device, one can explore the filter model in 3d space and change a variety of different parameters, like the size of the product being filtered.
Using simulation as a medium helps to explore the fields of possibilities and helps engineers better understand the processes inside the hardware. Together with Coperion, we were going through a lot of documents as well as excel sheets and tried to make such a complex issue as filtering understandable, tangible and last but not least, a narrative that is able to capture your curiosity for complex systems in the world.
The software has been programmed using openframeworks.